Supported games & programs

EveryRig™ knows 317 popular games and creative programs. Each one starts on a researched tune: the right stage for what usually holds it back (graphics card or CPU), its anti-cheat rules, VR and upscaler support. Any other game still gets a tune — these just start on the best one.

Game database version 4 · 2026-10-03 · 75 with VR · 33 creative programs

Flight, space & driving sims (73)

Flight sim · usually GPU-bound
strongFull tuneVR tune: strong

VR missions need a strong GPU; 60 fps cap on the flat-screen game.

In VR: VR missions are GPU-bound and want every frame; use the community VR patch for PC headsets.

Aces of Thunder
Flight sim · usually GPU-bound
strongGPU + CPU tune onlyVR tune: undervoltAnti-cheat: BattlEye

Gaijin VR title (same exe name as War Thunder).

In VR: Heavy on the GPU in VR; steady clocks beat peak clocks. Lower anti-aliasing if you see reprojection.

Aerofly FS 4 Flight Simulator
Flight sim · usually GPU-bound
simFull tuneVR tune: undervolt

GPU-heavy but well optimised; VR runs well on a strong GPU.

In VR: GPU-bound but well optimised in VR; steady cool clocks keep it smooth at high resolution on a strong GPU.

Truck sim · usually CPU-bound
simFull tuneVR tune: sim

Weather, traffic and map mods (mod folder / Workshop) add CPU load.

In VR: VR is often CPU-limited; keep CPU boost high, lower mirror and shadow detail, and use OpenXR.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

Content Manager + Custom Shaders Patch are common; CSP weather/lighting costs GPU.

In VR: VR depends on a fast CPU core; Custom Shaders Patch weather and lighting add GPU load, so cut those first if frames drop.

Racing sim · usually GPU-bound
simFull tuneVR tune: sim

In VR: Players find ACC VR CPU-limited even with a strong GPU, especially on full grids. Keep supersampling around 100-200%.

Racing sim · usually GPU-bound
simFull tuneVR tune: undervoltDLSS · FSR

In VR: Updates have made VR smoother and mostly GPU-driven. Use the pixel density slider and foveated rendering to hold 90 fps.

Racing sim
simFull tuneDLSS · FSR

Unreal Engine 5 rally sim; physics and open stages both load the CPU.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: Big grids and rain are tough on the CPU in VR. Tune resolution and shadows for a locked frame rate rather than peak detail.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

Soft-body physics is CPU-heavy; more vehicles = more CPU.

In VR: Soft-body physics makes VR CPU-bound; fewer vehicles and lower physics load keep frame rate up.

Flight sim · usually CPU-bound
simFull tuneVR tune: simDLSS · FSR

MSAA is very expensive in VR; mods live in Saved Games\DCS\Mods.

In VR: VR is mostly limited by one fast CPU core; a strong GPU helps too. Keep MSAA modest and use DLSS or a lower pixel density.

Train sim
simFull tuneVR tune: sim

Unity game with a native VR mode; physics-heavy trains are CPU-bound.

In VR: Physics-heavy trains cause choppy VR when CPU-limited; keep the CPU at full boost and shorten trains.

Racing sim
simGPU + CPU tune onlyVR tune: undervoltAnti-cheat: VAC

Valve Anti-Cheat only; GPU and CPU tune is fine.

In VR: VR is GPU-heavy here; steady clocks beat peak clocks. Keep supersampling modest and use the VR settings guide.

Racing sim
hands-offHands-offVR tune: hands-offDLSS · FSRAnti-cheat: EA Javelin

EA Javelin anti-cheat blocks tuning tools.

In VR: EA Javelin anti-cheat blocks tuning tools, so EveryRig™ changes nothing in VR. Lower in-game settings if frames drop.

Space sim · usually GPU-bound
strongFull tuneVR tune: undervolt

In VR: GPU-heavy in VR, worst in stations and on planet surfaces (Odyssey). Steady clocks help; trim supersampling there first.

Truck sim · usually CPU-bound
simFull tuneVR tune: sim

Weather, traffic and map mods (mod folder / Workshop) add CPU load.

In VR: VR is often CPU-limited; keep CPU boost high, lower mirror and shadow detail, and use OpenXR.

Space sim · usually CPU-bound
mildFull tune

Big fleet fights are CPU and server limited, not GPU limited.

Space sim · usually GPU-bound
strongFull tuneDLSS · FSR

Unreal Engine 5; GPU-heavy at high settings.

Off-road sim
simFull tuneDLSS · FSR

Saber terrain deformation is CPU-heavy; visuals are GPU-demanding too.

Racing
mildGPU + CPU tune onlyDLSS · FSR · Frame genAnti-cheat: EA Javelin

Uses EA Javelin anti-cheat; full grids with ray tracing are GPU-heavy.

F1 25
Racing · usually GPU-bound
hands-offHands-offVR tune: hands-offDLSS · FSR · XeSS · Frame genAnti-cheat: EA Javelin

EA Javelin kernel anti-cheat — EveryRig™ leaves this game alone.

In VR: EA anti-cheat game: EveryRig™ stays hands-off. In VR use the in-game VR tips and keep headset refresh steady.

Falcon BMS
Flight sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: Old DX11 engine that leans on one CPU core in VR; hold full CPU boost and keep cockpit and terrain detail sensible.

Farming sim · usually CPU-bound
simFull tuneVR tune: simDLSS · FSR

Large maps with many vehicles are CPU-bound.

In VR: Big maps and many vehicles load the CPU; keep the CPU at full boost and lower view distance in VR.

Farming sim · usually CPU-bound
simFull tuneDLSS · FSR

Large maps with many vehicles and fields are CPU-bound.

Racing · usually GPU-bound
strongFull tune

Runs well on modern GPUs; same exe for Steam and Microsoft Store builds.

Racing · usually GPU-bound
strongFull tuneDLSS · FSR · Frame gen
Forza Motorsport
Racing · usually CPU-bound
mildFull tuneDLSS · FSR
Flight sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: VR is often limited by CPU speed in busy missions; GPU use can look low. Keep ground and object detail down in big battles.

iRacing
Racing sim · usually CPU-bound
simGPU + CPU tune onlyVR tune: simAnti-cheat: Easy Anti-Cheat

iRacing anti-cheat (Easy Anti-Cheat) since 2024.

In VR: Full grids and night races lean on the CPU in VR; keep full CPU boost and trim car and shadow detail if you drop frames.

Simulation · usually CPU-bound
simFull tuneDLSS · FSR · XeSS
Racing sim · usually CPU-bound
simFull tune

Light old engine; easily CPU limited at high frame rates.

Space sim · usually CPU-bound
simFull tune

Large ship builds are CPU-bound (single-thread physics).

Space sim · usually CPU-bound
simFull tune

Heavy on both CPU and GPU; large craft are CPU-bound.

Racing sim · usually CPU-bound
simGPU + CPU tune onlyVR tune: simAnti-cheat: Easy Anti-Cheat

Easy Anti-Cheat for online races — graphics card / CPU tune only.

In VR: VR was not officially supported in early builds; if you use it, expect CPU load on big grids and keep graphics settings moderate.

Flight sim · usually CPU-bound
simFull tuneVR tune: simDLSS · FSR · Frame gen

Main thread is usually the limit in VR. Community folder holds add-ons.

In VR: Main thread limits VR; lower terrain LOD and use DLSS. Dropping the headset to 72-80 Hz often steadies frame timing.

Flight sim · usually CPU-bound
simFull tuneVR tune: simDLSS · FSR · Frame gen

Main thread is usually the limit in VR; terrain LOD and traffic cost CPU. Community folder holds add-ons.

In VR: Terrain and object LOD hit the CPU; cloud quality and render scale hit the GPU. Lock 45 fps with reprojection on a 90 Hz headset.

Flight sim · usually CPU-bound
simFull tune

Old 32-bit engine; single-thread CPU limited, scenery sliders matter most.

Racing
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: Easy Anti-Cheat

Uses Easy Anti-Cheat; full-grid races stress both CPU and GPU.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

Physics-heavy motocross sim; runs best with a CPU-first tune.

In VR: VR frame rate is limited by CPU physics, so keep CPU boost high. Raising resolution costs little GPU.

NASCAR 25
Racing sim · usually GPU-bound
simFull tune
Racing · usually GPU-bound
strongFull tune

DX11 open-world racer; Denuvo is DRM, not an anti-cheat.

Racing
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: EA Javelin

EA Javelin anti-cheat; open-world streaming can be CPU-limited.

Space sim
mildFull tuneVR tune: undervoltDLSS · FSR · XeSS

In VR: VR stutters on planet surfaces and in busy bases; steady GPU clocks help. Use DLSS and lower terrain detail before resolution.

Flight sim
simFull tune

Unity combat flight game; big multiplayer battles lean on the CPU.

Simulation · usually CPU-bound
simFull tuneDLSS · FSR

Big busy parks are CPU-bound.

Simulation · usually CPU-bound
simFull tune

Large zoos with many guests and animals are CPU-bound.

Prepar3D
Flight sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: VR is usually CPU-limited, especially with add-on scenery and AI traffic. Cut autogen and traffic before cutting resolution.

Racing sim
simGPU + CPU tune onlyVR tune: undervoltAnti-cheat: Easy Anti-Cheat

EAC only guards online play; graphics card and CPU tune only.

In VR: VR is demanding on the GPU, especially with big grids; steady clocks help. Cut AI count and shadows before resolution.

Flight sim
mildFull tuneVR (mod) tune: undervolt

Unreal Engine 4 game; UEVR works for VR.

In VR: UEVR mod can tank frame rate in busy scenes; steady GPU clocks and a lower resolution scale help.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: VR is CPU-limited with many cars; lower opponent count and shadow quality for a steady frame rate.

Racing sim · usually CPU-bound
simFull tuneVR tune: sim

In VR: Older engine with heavy CPU use in VR on big grids. Lower opponent count and shadow detail before dropping resolution.

Richard Burns Rally
Racing sim · usually CPU-bound
simFull tuneVR (mod) tune: sim

Old DX9 game; the RSF/SSE builds are what people run today.

In VR: Old DX9 engine leans on one fast CPU core; keep CPU boost high. Use the RSF build for VR.

RIDE 5
Racing
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: Easy Anti-Cheat

Uses Easy Anti-Cheat for online play; Unreal Engine bike racer.

Racing · usually CPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat

Competitive PvP with Easy Anti-Cheat; very light on the GPU.

Silent Hunter III
Submarine sim · usually CPU-bound
mildFull tune

2005 DX9 sim: light on modern hardware; GWX and other mod packs are common.

Off-road sim · usually CPU-bound
simFull tune

Mud and cargo physics are CPU-bound; GPU has headroom.

Space sim · usually CPU-bound
simFull tune

Large grids and voxel physics are CPU-bound.

Space sim · usually CPU-bound
simFull tune

Early access; large builds are CPU-bound.

Star Citizen
Space sim · usually CPU-bound
simGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat
Space sim
hands-offHands-offVR tune: hands-offAnti-cheat: Easy Anti-Cheat

Easy Anti-Cheat; PvP fleet battles, so no tuning changes.

In VR: Easy Anti-Cheat game: EveryRig™ stays hands-off, so tune VR render scale in the game and SteamVR instead.

Simulation · usually CPU-bound
mildFull tune

Very light game; heavy mod lists mainly raise CPU and RAM use.

Racing
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: SARD

Uses SARD anti-cheat; always-online open world, UE5 so CPU and GPU both matter.

Racing
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: Easy Anti-Cheat

Always-online with Easy Anti-Cheat; busy open world leans on the CPU.

Hunting · usually GPU-bound
strongFull tune
Racing · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltDLSS · FSR

Unreal Engine 5 night-city racer; GPU-bound at high settings.

In VR: VR comes from the UEVR mod and Unreal Engine 5 is very heavy in two eyes; steady clocks and a lower render scale help.

Train sim · usually CPU-bound
simFull tuneDLSS · FSR

Unreal Engine; large routes and draw distance are CPU-bound.

Train sim · usually CPU-bound
simFull tune

Old single-thread engine; CPU limited on busy routes.

Simulation · usually GPU-bound
strongFull tune
Flight sim
simFull tuneVR tune: sim

VR-only Unity game; large missions get CPU-limited.

In VR: Big missions with many AI units get CPU-limited, so keep the CPU at full boost and trim unit counts.

Racing · usually GPU-bound
strongFull tune
Racing · usually CPU-bound
mildFull tuneDLSS · FSR

Soft-body crash physics are CPU-heavy in big pile-ups.

Flight sim · usually CPU-bound
simFull tuneVR tune: simFSR

Plugins in Resources\plugins. X-Plane 11 uses the same program name and gets this tune too.

In VR: Busy scenery and add-on aircraft load the CPU hard in VR; aim for 45 fps with a 90 Hz headset and keep the world objects low.

Space sim · usually CPU-bound
simFull tune

Late-game universe simulation is CPU-bound.

VR (24)

VR game · usually GPU-bound
strongFull tuneVR tune: undervolt

Unreal Engine VR; GPU-bound at high render resolution.

In VR: GPU-heavy at high render resolution; steady clocks avoid power-limit dips and reprojection.

VR game · usually CPU-bound
mildFull tuneVR tune: mild

In VR: Very light on the PC; it holds 90 to 120 Hz easily, so no heavy tune is needed.

VR game · usually CPU-bound
mildFull tuneVR tune: sim

Physics-heavy; large enemy counts are CPU-bound, so supersampling is the main GPU lever.

In VR: Big fights are CPU physics-bound; keep CPU boost high and use supersampling as the GPU lever.

VR game
mildFull tuneVR tune: mild

Unity physics VR game; CPU frame time limits crowded scenes.

In VR: Built to run on standalone headsets, so it is easy on a high-end PC; crowded scenes are CPU-limited.

VR game
mildFull tuneVR tune: mild

Physics-driven Unity game; stable CPU frame times matter more than raw GPU power.

In VR: Light on the GPU in VR; physics wants steady CPU frame times, so a small tune is enough.

VR game
hands-offHands-offVR tune: hands-offAnti-cheat: Easy Anti-Cheat

Competitive PvP VR shooter; assumed Easy Anti-Cheat, so the app changes nothing.

In VR: Competitive VR shooter with anti-cheat, so EveryRig™ changes nothing. Use in-game graphics options instead.

VR RPG · usually GPU-bound
strongFull tuneVR tune: undervolt

In VR: GPU-heavy in VR, especially downtown Boston; steady clocks help, and lower god rays to hold frame rate.

VR game · usually CPU-bound
mildFull tuneVR tune: mild

Lightweight Unity game built for standalone headsets; easy on a high-end PC.

In VR: Made for standalone headsets, so a PC runs it easily; a small tune is plenty to hold high refresh.

Green Hell VR
VR survival · usually GPU-bound
strongFull tuneVR tune: undervolt

In VR: Dense jungle is GPU-heavy; steady clocks beat peak clocks, so keep the GPU cool and avoid power dips.

VR game · usually GPU-bound
strongFull tuneVR tune: undervolt

In VR: Very well optimised but GPU-bound at high supersampling; steady clocks keep frames locked at 90 to 120 Hz.

VR game
mildFull tuneVR tune: sim

Unity VR sandbox; heavy scenes with many physics objects are CPU-bound.

In VR: Scenes with many physics objects are CPU-bound; keep CPU boost high. Lower physics object counts if frames drop.

VR game · usually GPU-bound
strongFull tuneVR tune: undervolt

Unreal Engine 4 VR; open zones are GPU-heavy at high render resolution.

In VR: Open zones are GPU-bound at high render resolution; steady clocks matter. DLSS or TAU helps hold frame rate.

VR game · usually GPU-bound
strongFull tuneVR tune: undervoltDLSS · FSR

Unreal Engine 5 VR in early access; very GPU-demanding at high render scale.

In VR: Unreal Engine 5 early access is very GPU-demanding in VR; use DLSS and steady clocks over high render scale.

VR game · usually GPU-bound
strongFull tuneVR tune: undervolt

Scenic water scenes are GPU-heavy at high render resolution.

In VR: Water scenes are demanding even on an RTX 3080; keep render resolution moderate and clocks steady.

VR game · usually GPU-bound
strongFull tuneVR tune: undervolt

VR-only Unreal Engine 5 game; very GPU-heavy at high render resolution.

In VR: Very GPU-heavy Unreal Engine 5 VR game with some stutter; steady clocks beat peak clocks.

VR game
hands-offHands-offVR tune: hands-offAnti-cheat: Easy Anti-Cheat

Competitive VR shooter using Easy Anti-Cheat; the app changes nothing.

In VR: Easy Anti-Cheat game, so EveryRig™ changes nothing. Use in-game graphics options to tune performance.

VR game · usually GPU-bound
mildFull tuneVR tune: mild

Light Unity rhythm shooter; stable frame times matter more than raw power.

In VR: Light rhythm shooter that holds high refresh easily; steady frame times matter more than power.

VR game
hands-offHands-offVR tune: hands-offAnti-cheat: Easy Anti-Cheat

PvP VR battle royale; assumed Easy Anti-Cheat, so the app changes nothing.

In VR: Anti-cheat game, so EveryRig™ changes nothing; use the headset's own render resolution to balance quality.

VR game
mildGPU + CPU tune onlyVR tune: mildAnti-cheat: Easy Anti-Cheat

Social/casual game with EAC; light on hardware, mostly CPU-limited in busy rooms.

In VR: Light game that easily holds frame rate on a high-end PC; busy rooms are CPU-limited.

VR RPG
mildFull tuneVR tune: sim

Mod lists (MO2/Vortex) and ENB/ReShade change performance a lot.

In VR: Old engine is CPU-bound in VR, worse with mods; hold the CPU at full boost and watch the mod load.

VR game · usually GPU-bound
mildFull tuneVR tune: mild

Light Unity rhythm game; easy to run at high supersampling.

In VR: Light rhythm game; easy to run at high supersampling on a strong GPU.

VR game · usually GPU-bound
mildFull tuneVR tune: mild

Light Unity boxing game; easy on a high-end PC.

In VR: Light boxing game; a high-end PC holds full refresh with room to spare.

VR game · usually GPU-bound
strongFull tuneVR tune: strong

Unreal Engine 4 VR; GPU-bound at high render resolution.

In VR: GPU-bound at high render resolution; extra GPU clocks help hold frame rate, and NVIDIA VRSS is supported.

VR game
mildGPU + CPU tune onlyVR tune: mildAnti-cheat: Easy Anti-Cheat

Busy public worlds are CPU- and VRAM-bound; avatar count matters more than GPU clocks.

In VR: Busy worlds are limited by CPU and VRAM, not GPU clocks; use avatar performance limits to keep frames up.

Shooters & military (56)

Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat
Shooter · usually GPU-bound
hands-offHands-offDLSS · FSR · XeSSAnti-cheat: Easy Anti-Cheat

Extraction PvPvE with EAC; tuning is left untouched.

Shooter
hands-offHands-offDLSSAnti-cheat: Tencent ACE

Extraction shooter with Tencent Anti-Cheat Expert (ACE).

Military sim · usually CPU-bound
simGPU + CPU tune onlyAnti-cheat: BattlEye
Military sim · usually CPU-bound
simGPU + CPU tune onlyAnti-cheat: BattlEye
Shooter · usually GPU-bound
strongFull tuneDLSS · FSR

UE4 game; the launcher AtomicHeart.exe is not the running process.

Shooter
hands-offHands-offAnti-cheat: EA Javelin + FairFight

EA anti-cheat plus FairFight; the app changes nothing.

Shooter
hands-offHands-offDLSSAnti-cheat: EA Javelin

EA Javelin anti-cheat; the app changes nothing.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: FairFight + PunkBuster

PunkBuster and FairFight (server-side); old engine is CPU-bound in 64-player Conquest.

Battlefield 6
Shooter · usually GPU-bound
hands-offHands-offDLSS · FSR · XeSS · Frame genAnti-cheat: EA Javelin

EA Javelin anti-cheat; needs Secure Boot.

Shooter
hands-offHands-offDLSSAnti-cheat: EA Javelin + FairFight

EA anti-cheat plus FairFight; the app changes nothing.

Shooter · usually GPU-bound
strongFull tune

DX12 mode is usually smoother on modern GPUs.

Shooter · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Unreal Engine 5, very demanding; also heavy on CPU in big fights.

Call of Duty (Black Ops 6 / Black Ops 7 / Warzone)
Shooter · usually GPU-bound
hands-offHands-offDLSS · FSR · XeSS · Frame genAnti-cheat: Ricochet

Black Ops 7 needs TPM 2.0 and Secure Boot.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC

High-fps esports: CPU and memory speed matter most.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC
Shooter · usually CPU-bound
mildFull tuneDLSS · FSR

Heavy swarms and terrain deformation load the CPU.

Shooter
hands-offHands-offDLSS · FSRAnti-cheat: Tencent ACE

Competitive PvP/extraction shooter with Tencent Anti-Cheat Expert (ACE).

Shooter · usually GPU-bound
mildGPU + CPU tune onlyAnti-cheat: BattlEye
Shooter · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen
Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: BattlEye + Easy Anti-Cheat

Free-to-play PvP squad shooter; tuning is skipped because of BattlEye/EAC.

Escape from Tarkov
Shooter · usually CPU-bound
hands-offHands-offDLSS · FSRAnti-cheat: BattlEye
Fortnite
Shooter
hands-offHands-offDLSS · FSR · XeSSAnti-cheat: Easy Anti-Cheat + BattlEye
Military sim
hands-offHands-offVR (mod) tune: hands-offDLSS · FSRAnti-cheat: Easy Anti-Cheat

PvEvP extraction shooter with Easy Anti-Cheat; heavy on CPU and VRAM.

In VR: Easy Anti-Cheat game, so EveryRig™ changes nothing. VR mods are unofficial and may risk your account.

Military sim
simFull tuneDLSS · FSR

Co-op/PvE tactical shooter on Unreal Engine 5; no kernel anti-cheat expected.

Shooter
hands-offHands-offAnti-cheat: Easy Anti-Cheat

Competitive PvP with EAC; tuning is left untouched.

Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat

EAC-protected PvP; mcclauncher is only the launcher.

Military sim
hands-offHands-offDLSS · FSR · XeSSAnti-cheat: Easy Anti-Cheat

Competitive 100-player PvP with Easy Anti-Cheat.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: GameGuard
Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat

CryEngine, EAC extraction PvPvE; heavily CPU-bound.

Military sim
hands-offHands-offDLSS · FSRAnti-cheat: Easy Anti-Cheat

PvP-focused tactical shooter with Easy Anti-Cheat (launched via InsurgencyEAC).

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC

Old Source engine; CPU-bound, trivial GPU load.

Shooter · usually GPU-bound
hands-offHands-offDLSS · FSR · XeSS · Frame genAnti-cheat: NetEase
Shooter · usually GPU-bound
strongFull tuneDLSS

Enhanced Edition requires ray tracing and is very GPU-bound.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Blizzard
Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC

32-bit game; CPU-bound in large heists.

Shooter · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS

Unreal Engine 4 co-op heist shooter; Denuvo was removed.

Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: BattlEye + Zakynthos
Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: BattlEye
Military sim
simFull tuneVR (mod) tune: simDLSS · FSR · XeSS

Mostly PvE co-op tactical shooter; no kernel anti-cheat found.

In VR: VR runs through the UEVR mod; busy levels with many AI hit the CPU hard, so keep boost high and render scale moderate.

Shooter · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltDLSS · FSR · XeSS · Frame gen

Unreal Engine 5 with no native raytracing toggle; very GPU-heavy.

In VR: UEVR mod on a very GPU-heavy Unreal Engine 5 game; lower render resolution and keep clocks steady.

Shooter · usually CPU-bound
mildFull tuneDLSS · FSR · XeSS · Frame gen
Shooter
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

SeaOfThieves.exe is a launcher; SoTGame is the real process.

Shooter · usually GPU-bound
hands-offHands-offDLSS · FSRAnti-cheat: own anti-cheat

Competitive PvP with RedKard anti-cheat; exe name unverified.

Military sim · usually CPU-bound
hands-offHands-offDLSS · FSR · XeSSAnti-cheat: Easy Anti-Cheat + VAC

Large 100-player PvP matches; Easy Anti-Cheat plus VAC.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC

Old Source engine; limited by single-thread CPU speed.

Shooter · usually GPU-bound
hands-offHands-offDLSS · FSR · XeSSAnti-cheat: Easy Anti-Cheat
Shooter · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: FairFight

Server-side FairFight only; Source-engine game, CPU-bound.

VALORANT
Shooter · usually CPU-bound
hands-offHands-offAnti-cheat: Riot Vanguard
Vehicle combat · usually GPU-bound
mildGPU + CPU tune onlyVR tune: simDLSS · FSRAnti-cheat: BattlEye

Same exe name as Aces of Thunder.

In VR: VR is CPU-hungry in big battles; keep top CPU cores at full boost and consider core-affinity tweaks.

Shooter · usually CPU-bound
mildGPU + CPU tune onlyDLSSAnti-cheat: own anti-cheat

PvE co-op with custom anti-cheat; busy missions are CPU-bound.

Shooter
mildGPU + CPU tune onlyDLSS · FSR · Frame genAnti-cheat: Easy Anti-Cheat

Co-op PvE; launcher.exe is only the launcher.

Shooter
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: Easy Anti-Cheat

Big horde fights stress the CPU; EAC applies to online modes.

Shooter
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Co-op PvE; DX12 build runs from binaries_dx12.

Vehicle combat · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Wargaming

Wargaming custom anti-cheat, no kernel driver; heavily single-thread CPU-bound.

Vehicle combat · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Wargaming

Wargaming custom anti-cheat; the 64-bit client is WorldOfWarships64.

Action, RPG & open world (75)

Alan Wake 2
Action · usually GPU-bound
strongFull tuneDLSS · FSR · Frame gen
Action · usually GPU-bound
strongGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Launcher start_protected_game runs EAC; the game process is armoredcore6.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR
Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Very GPU-heavy with ray-traced GI.

Open world · usually GPU-bound
strongFull tune

Very GPU-heavy at 1440p/4K; DX11 only.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Snowdrop engine; very heavy GPU load, especially at Unobtainium settings.

RPG · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

UE5 game; GPU-heavy at high settings and 4K.

RPG · usually CPU-bound
mildFull tuneDLSS · FSR

Act 3 city is CPU-bound.

Action · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltDLSS · FSR · XeSS · Frame gen

In VR: UEVR renders each frame twice, so it is very GPU-heavy; use a lower resolution scale and steady clocks.

RPG · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltDLSS · FSR · XeSS

UE5 game; the Expedition33_Steam.exe launcher is not the running process.

In VR: UEVR on a GPU-heavy Unreal Engine 5 game; lower render resolution and keep clocks steady.

Action · usually GPU-bound
strongFull tuneDLSS

Ray tracing makes this very GPU-heavy; DX12 build is needed for RT and DLSS.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Path tracing is the heaviest GPU load in gaming; mods via CET/REDmod.

Action RPG · usually GPU-bound
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Capped at 60 fps; Easy Anti-Cheat protects online play.

Horror
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Asymmetric multiplayer with EAC; not frame-rate critical.

Horror · usually GPU-bound
strongFull tuneDLSS · FSR
Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS
Diablo II: Resurrected
Action RPG · usually CPU-bound
mildFull tuneDLSS

Light load on a high-end PC; frame cap and 4K scaling matter more than clocks.

Action RPG · usually GPU-bound
mildGPU + CPU tune onlyDLSS · FSR · XeSS · Frame genAnti-cheat: Blizzard
RPG · usually CPU-bound
mildFull tune

Turn-based and light on GPU; Definitive Edition adds Vulkan.

RPG · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen
RPG · usually CPU-bound
mildFull tuneDLSS · FSR · Frame gen

Cities are heavily CPU-bound; ray tracing adds more CPU load.

Open world
mildFull tuneDLSS · FSR · XeSS · Frame gen

Dense city traversal is CPU-heavy; ray tracing adds big GPU load.

Open world
mildFull tuneDLSS · FSR · XeSS · Frame gen

Same engine family as Dying Light 2; CPU and GPU both matter.

Action RPG · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

60 fps cap by design; EAC only online.

Action RPG · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat
RPG · usually CPU-bound
mildFull tune

Old engine; frame rate and physics are tied to the CPU and refresh rate.

RPG · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: own anti-cheat

Online co-op survival with Bethesda's custom anti-cheat; CPU-bound in busy areas.

RPG · usually CPU-bound
mildFull tune

Old single-threaded DX9 engine: CPU single-core speed matters; mods via NVSE / Mod Organizer are common.

Open world
mildFull tuneFSR

Ray tracing and the HD texture pack need plenty of VRAM.

RPG · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS

Needs a lot of VRAM; Unreal Engine 4.

RPG · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen
Genshin Impact
Open world · usually GPU-bound
mildGPU + CPU tune onlyAnti-cheat: HoYoverse

HoYoverse anti-cheat driver is active; only light GPU and CPU tuning.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

PSN account is optional for the single-player campaign.

Action · usually GPU-bound
strongFull tuneDLSS · FSR
Action · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen
Open world · usually GPU-bound
strongGPU + CPU tune onlyDLSS · FSRAnti-cheat: BattlEye

BattlEye in GTA Online.

Open world · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: BattlEye

BattlEye in GTA Online.

Action RPG · usually CPU-bound
mildFull tune

Old DX9 engine; heavy-effect fights are CPU/single-thread bound.

Action · usually GPU-bound
mildFull tune
Action
mildFull tuneVR tune: simDLSS · FSR

Big crowd maps (Dubai, Miami, Dartmoor) lean on the CPU. PC VR (HITMAN 3 VR Reloaded) runs as the same program.

In VR: Crowded maps lean on the CPU in VR; full CPU boost helps, and a high-end rig runs it well.

Open world
strongFull tuneVR (mod) tune: undervoltDLSS · FSR · XeSS · Frame gen

In VR: UEVR mod makes it GPU-heavy, with CPU spikes in towns; steady clocks and a lower resolution scale help.

Action · usually CPU-bound
mildFull tune

2D Unity game; very light on the GPU.

Honkai: Star Rail
RPG · usually GPU-bound
mildGPU + CPU tune onlyAnti-cheat: HoYoverse

Turn-based and light on hardware; HoYoverse anti-cheat driver is active.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Heavy on VRAM at high texture settings.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen
Action · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Ray tracing is always on; needs plenty of VRAM.

RPG
mildFull tuneDLSS · FSR
Action RPG
mildFull tune

Unity game; late-game dense fights are CPU-heavy.

Horror · usually CPU-bound
mildFull tuneVR (mod) tune: mild

Light Unity game; modest GPU load.

In VR: Light Unity game with the LCVR mod; it holds frame rate easily on a strong PC.

Action RPG · usually GPU-bound
strongFull tuneDLSS · FSR
Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

UE5 game; GPU-heavy at high settings.

Open world
mildFull tuneDLSS · FSR · XeSS · Frame gen

Heavy CPU and VRAM use with ray tracing in the city.

Open world
mildFull tuneDLSS · FSR · XeSS · Frame gen

Ray tracing in the city is CPU-heavy.

RPG
mildFull tune

Old Unreal 3 engine; any modern GPU is overkill.

Action RPG · usually CPU-bound
mildFull tuneDLSS · FSR · XeSS · Frame gen

Very CPU- and VRAM-hungry.

Action RPG
mildFull tune

DX11 only; CPU-heavy in the hub and large monster fights.

Action
hands-offHands-offDLSSAnti-cheat: NetEase

Battle royale with NetEase NEAC Protect; tuning is left untouched.

Action RPG · usually CPU-bound
mildFull tuneDLSS · FSR

Path of Exile 1 uses the same program names and gets this tune too.

Horror
mildGPU + CPU tune onlyVR tune: simAnti-cheat: own anti-cheat

Unity co-op; runs a basic anti-cheat plugin; VR mode is official.

In VR: Heavy on one CPU core in VR even when total CPU use looks low; full CPU boost helps.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR
Horror · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltFSR

Ray tracing and high texture settings can exceed 8 GB VRAM.

In VR: REFramework VR is GPU-heavy; skip ray tracing, watch VRAM, and keep clocks steady.

Horror · usually GPU-bound
strongFull tuneVR (mod) tune: undervoltDLSS · FSR

In VR: REFramework VR mod is GPU-heavy; steady clocks and a moderate render resolution work best.

Action RPG · usually GPU-bound
mildFull tune

Capped at 60 fps; modest GPU load.

Horror · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Unreal Engine 5 with Lumen; stutters, so a fast CPU helps.

Action
mildFull tuneDLSS · FSR

Two-player split-screen co-op; keep frame rate steady rather than maxed.

Action · usually CPU-bound
mildFull tuneDLSS · FSR · Frame gen

Known to be CPU-bound with traversal stutter; GPU often waits on CPU.

Open world · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

Snowdrop engine; very GPU-heavy with ray tracing.

RPG · usually CPU-bound
mildFull tuneDLSS · FSR · XeSS · Frame gen

Cities and busy areas are CPU-bound.

RPG
strongFull tuneVR (mod) tune: simDLSS · FSR · XeSS · Frame gen

UE5 build is CPU-heavy in the open world; shader stutter is common.

In VR: UEVR on an Unreal Engine 5 open world; the CPU limits frames outdoors, so keep full boost.

RPG · usually CPU-bound
mildFull tune

Mod-heavy setups are CPU-bound.

Action · usually GPU-bound
strongFull tuneDLSS · FSR

VRAM-hungry at Ultra textures.

Action · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS
RPG · usually GPU-bound
strongFull tuneDLSS · FSR · XeSS · Frame gen

UE5 game; heavy GPU load with ray-traced lighting.

RPG
mildFull tuneDLSS · FSR · Frame gen

Next-gen DX12 mode with ray tracing is CPU-heavy in towns.

Action · usually GPU-bound
mildGPU + CPU tune onlyAnti-cheat: Tencent ACE

UE-based action game with Tencent ACE anti-cheat; GPU-bound at high settings.

Strategy, building & survival (38)

Survival · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Voxel world and zombie hordes are CPU-bound; launcher 7dLauncher is separate.

Strategy
mildFull tune

Large late-game battles lean on the CPU.

Strategy
mildFull tune

Big multiplayer matches are CPU-bound.

City builder
mildFull tuneDLSS · FSR · XeSS

Dense Roman cities load both CPU and GPU.

City builder · usually CPU-bound
mildFull tuneFSR

Large islands and many trade routes are CPU-bound.

Survival · usually GPU-bound
strongGPU + CPU tune onlyDLSS · FSR · Frame genAnti-cheat: BattlEye

Unreal Engine 5 with very heavy GPU and VRAM load; BattlEye is used on servers.

City builder · usually CPU-bound
mildFull tune

Big cities and asset mods are CPU and RAM bound.

City builder · usually CPU-bound
mildFull tuneDLSS · FSR

Large cities are CPU-bound.

Strategy
mildFull tuneDLSS · FSR
Survival
mildGPU + CPU tune onlyAnti-cheat: BattlEye

Unreal Engine 4; large bases and many NPCs add CPU load.

Strategy · usually CPU-bound
mildFull tune

Late-game simulation is CPU-bound; launcher is dowser.

Survival · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: BattlEye
Factory · usually CPU-bound
mildFull tune

Large factories are CPU-bound; GPU use is modest.

Survival
mildFull tuneDLSS · FSR

Voxel terrain and base building load both CPU and GPU; dedicated server is enshrouded_server.

Strategy · usually CPU-bound
mildFull tune

Single-thread CPU-bound simulation; GPU use is low.

Factory · usually CPU-bound
mildFull tune

Late-game bases are limited by single-thread speed and RAM latency (UPS).

City builder
mildFull tuneDLSS · FSR · XeSS
Survival · usually GPU-bound
strongFull tuneDLSS · FSR

Unreal Engine 5 early-access title; GPU-bound at high settings.

Strategy · usually CPU-bound
mildFull tune

Late-game war simulation is single-thread CPU-bound.

City builder
mildFull tuneDLSS · FSR · XeSS

Large settlements get CPU-heavy.

Minecraft (Bedrock)
Sandbox
mildFull tune
Survival
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: NetEase

NetEase anti-cheat (NEAC) is used; PvE and PvP servers exist.

Colony · usually CPU-bound
mildFull tune

Simulation-heavy; late-game colonies are CPU-bound.

Survival · usually CPU-bound
mildFull tuneDLSS · FSR
Survival · usually GPU-bound
mildFull tune

Unity engine; water rendering is the main GPU cost.

Colony · usually CPU-bound
mildFull tune

Large colonies and mods are single-thread CPU-bound.

Survival · usually CPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat
Factory · usually CPU-bound
mildFull tuneDLSS · FSR · XeSS · Frame gen
Strategy · usually CPU-bound
mildFull tune

Late-game turn times are CPU-bound; DX12 build is a separate exe.

Strategy
mildFull tuneDLSS · FSR

Late-game turn times are CPU-bound; GPU load is moderate.

Survival · usually GPU-bound
strongFull tuneDLSS · FSR

Dense forest and caves are very GPU and VRAM heavy; Unity engine.

StarCraft II
Strategy · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Blizzard

Single-thread CPU-bound; uses Blizzard Warden, so avoid overlays/hooks.

Strategy · usually CPU-bound
mildFull tune

Late-game galaxies are CPU-bound; GPU barely matters.

Survival · usually GPU-bound
mildFull tuneVR tune: undervolt

Unity engine; open ocean scenes are GPU-heavy and it has an official VR mode.

In VR: Official VR is GPU-heavy in open ocean and can feel choppy; steady clocks and moderate render resolution help.

Sandbox · usually CPU-bound
mildFull tune

Very light; large worlds and mods add CPU load.

Strategy · usually CPU-bound
mildFull tune

Large battles are CPU-bound; campaign turn times also lean on CPU.

Survival · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC

Unity engine; large castles and many entities are CPU-limited.

Survival · usually CPU-bound
mildFull tuneVR (mod) tune: sim

Big bases and many pieces are heavily CPU-bound.

In VR: VHVR mod is CPU-bound in big bases; full CPU boost helps more than GPU power.

Online, MMO & sports (18)

MMO · usually CPU-bound
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: XIGNCODE3

City crowds and sieges are CPU-bound; XIGNCODE3 is active.

MOBA · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: VAC
Sports
hands-offHands-offAnti-cheat: EA Javelin

EA Javelin anti-cheat; the app changes nothing.

MMO · usually CPU-bound
mildFull tuneDLSS · FSR
Sports · usually CPU-bound
mildFull tune

Match engine and database load are CPU-bound; GPU is mostly idle.

MMO · usually CPU-bound
mildFull tune

World bosses and metas are heavily CPU-bound; mostly single-thread limited.

League of Legends
MOBA · usually CPU-bound
hands-offHands-offAnti-cheat: Riot Vanguard
MMO
mildGPU + CPU tune onlyAnti-cheat: Easy Anti-Cheat

Large raids and crowded hubs can hit the CPU; Easy Anti-Cheat is active.

Sports
hands-offHands-offAnti-cheat: EA Javelin

EA Javelin anti-cheat; the app changes nothing.

Fighting · usually GPU-bound
mildFull tuneDLSS · FSR
Sports
hands-offHands-offAnti-cheat: Easy Anti-Cheat

Easy Anti-Cheat; the app changes nothing.

Roblox
Platform · usually CPU-bound
mildGPU + CPU tune onlyVR tune: mildAnti-cheat: Hyperion

In VR: Light VR load that depends on the experience; a small tune is plenty, the headset link is usually the limit.

MOBA
hands-offHands-offDLSS · FSRAnti-cheat: Easy Anti-Cheat

Competitive MOBA with EAC; tuning is left untouched.

Fighting · usually GPU-bound
mildFull tune

Locked to 60 fps; light GPU load.

Fighting · usually GPU-bound
hands-offHands-offAnti-cheat: Easy Anti-Cheat

Easy Anti-Cheat on online modes; the app changes nothing.

MMO · usually CPU-bound
mildFull tune

Crowded zones and trials are CPU-bound; the zosSteamStarter launcher is not the game.

MMO
mildGPU + CPU tune onlyDLSS · FSRAnti-cheat: Easy Anti-Cheat

Large guild battles stress the CPU; Easy Anti-Cheat is active.

World of Warcraft
MMO · usually CPU-bound
mildGPU + CPU tune onlyAnti-cheat: Blizzard

Creative programs (33)

Ableton Live
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

Adobe After Effects
Video editing
undervoltFull tune

Long renders: stability and temperature over peak speed — no overclock.

Adobe Lightroom Classic
3D / render / AI
undervoltFull tune

GPU accelerates develop and AI Denoise; import and previews use the CPU.

Adobe Media Encoder
Video editing
undervoltFull tune

Long sustained encodes: NVENC and GPU effects plus CPU; undervolt helps heat.

Adobe Photoshop
3D / render / AI
undervoltFull tune

Filters and many tools use the GPU; most editing is single-thread CPU bound.

Adobe Premiere Pro
Video editing
undervoltFull tune

Long renders: stability and temperature over peak speed — no overclock.

Adobe Substance 3D Painter
3D / render / AI · usually GPU-bound
undervoltFull tune

Baking and Iray rendering run on the GPU; VRAM use rises with texture resolution.

AutoCAD
3D / render / AI · usually CPU-bound
undervoltFull tune

Mostly single-thread CPU bound; GPU helps 3D visual styles only.

Autodesk 3ds Max
3D / render / AI · usually CPU-bound
undervoltFull tune

Viewport and modifiers are single-thread; Arnold/V-Ray CPU renders are all-core and sustained.

Autodesk Maya
3D / render / AI
undervoltFull tune

Viewport is GPU/single-thread bound; Arnold CPU render uses all cores, GPU render uses the GPU.

Avid Pro Tools
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

Bitwig Studio
Audio / music · usually CPU-bound
stockFull tune

Audio engine is CPU/latency bound; keep stock to avoid DPC spikes and dropouts.

Blender
3D / render / AI
undervoltFull tune

Long, heavy loads: cooler and stable beats a few percent of speed.

CapCut
Video editing
undervoltFull tune

Long renders: stability and temperature over peak speed — no overclock.

DaVinci Resolve
Video editing
undervoltFull tune

Long renders: stability and temperature over peak speed — no overclock.

FL Studio
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

HandBrake
3D / render / AI · usually CPU-bound
undervoltFull tune

Software encoding loads every CPU core for a long time: cooler and stable beats a few percent of speed.

Kdenlive
Video editing · usually CPU-bound
undervoltFull tune

MLT/FFmpeg rendering is mostly CPU; GPU encode only if a hardware encoder is picked.

LM Studio
3D / render / AI · usually GPU-bound
undervoltFull tune

Local LLM inference is VRAM and GPU bound; undervolt keeps sustained load cool.

Maxon Cinema 4D
3D / render / AI
undervoltFull tune

Redshift renders on GPU; Standard/Physical renderers use all CPU cores.

OBS Studio
Streaming
stockFull tune

The GPU's video encoder does the work: keep the graphics card stable; avoid starving the game or the encoder.

PreSonus Studio One
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

REAPER
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

SideFX Houdini
3D / render / AI
undervoltFull tune

Sims are CPU-heavy; Karma XPU and viewport use the GPU.

SolidWorks
3D / render / AI · usually CPU-bound
undervoltFull tune

Rebuilds are single-thread CPU bound; Visualize rendering uses the GPU.

Steinberg Cubase
Audio / music
stockFull tune

Audio dropouts come from latency spikes, not clocks: high-performance power plan, USB power saving off, quiet background.

Streamlabs Desktop
Streaming
stockFull tune

The GPU's video encoder does the work: keep the graphics card stable; avoid starving the game or the encoder.

Topaz Video AI
Video editing · usually GPU-bound
undervoltFull tune

AI upscaling runs on the graphics card for hours: keep it cool and stable — no overclock.

Unity Editor
3D / render / AI
undervoltFull tune

Editor and lightmap baking lean on CPU; GPU lightmapper and Play mode use the GPU.

Unreal Editor
3D / render / AI
undervoltFull tune

Long, heavy loads: cooler and stable beats a few percent of speed.

Vegas Pro
Video editing
undervoltFull tune

Long renders: stability and temperature over peak speed — no overclock.

Wondershare Filmora
Video editing
undervoltFull tune

Export uses NVENC hardware encode; timeline preview is CPU and GPU mixed.

ZBrush
3D / render / AI · usually CPU-bound
undervoltFull tune

Sculpting is mostly CPU and RAM bound; GPU is used little.

Missing one you play? Request a game — or use the one-line request in the app's Scan games window. Starting stages are a researched starting point for a typical PC; your own stage choice always wins.

What the stages do

Every game has two stages: one for the monitor and one for VR. While the game runs, EveryRig™ sees when a headset session starts (SteamVR, Meta Quest Link / Air Link, Virtual Desktop, Varjo, Windows Mixed Reality) and switches to the VR stage by itself — the Monitor / VR switch on the dashboard shows and sets either one, and the line next to it reads “Monitor stage” or “VR stage (headset on)”. Pimax Play players pick VR once per game and it is remembered.

The setup wizard sizes every stage for your exact graphics card and CPU, at the level you choose: cautious, balanced or performance. Each game keeps its own stage and gets it the moment it starts; the PC goes back to stock when the game closes. CPU tuning needs an unlocked Intel CPU and Intel XTU (a locked CPU gets power limits only).

auto Recommended

EveryRig™ picks the stage: the game's researched starting tune from the database. After the first real session (10 minutes or more) it adjusts once — to undervolt if the graphics card ran hot, or to sim if the game was clearly CPU-bound. It never raises an overclock by itself. One click on auto puts any game back on its recommended tune.

stock Factory

No changes — factory clocks, voltage and power on the graphics card and CPU. Used for audio work, where steady timing matters more than speed.

mild Most games

A small, almost always stable graphics card tune, plus a small CPU undervolt: same clocks, less heat.

sim CPU-heavy sims

The mild graphics card tune, with the CPU held at full boost and undervolted so the fastest cores keep their top clocks. For flight, racing and truck sims, where busy airports, grids and cities load the CPU most.

strong GPU-heavy games

A typical overclock for your card family, plus the CPU's maximum stock boost. Test it for a week before you trust it.

undervolt Cool & quiet

Same or slightly lower clocks at less voltage: cooler, quieter and fewer power-limit dips, with a cooler CPU setting. Best for long VR sessions, video editing and long renders.

max-oc Hottest

The strong graphics card tune plus the CPU's overclock preset (one step higher on every core where that's safe — never on Intel 13th / 14th gen). The hottest and loudest stage — test it first.

hands-off Strict anti-cheat

EveryRig™ changes nothing at all for the game — no overclock, power plan, priority, frame measuring or RAM clean-up. It only watches temperatures.

custom Your numbers

Your own clock offsets for that game, set in Edit profiles.

Tune types (from the game's anti-cheat)

Full tune

The game's stage, plus game priority, freeing RAM, closing the Windows background apps you ticked (never the game) and the mod check.

GPU + CPU tune only

Online games with anti-cheat: only the graphics card and CPU settings change. EveryRig™ never opens the game's process, keeps normal priority and leaves RAM and other apps alone.

Hands-off

Games with strict kernel anti-cheat: nothing changes while the game runs. You can still pick a stage yourself — at your own risk with that game's rules.

Refine it with Claude (free)

The starting tune is the same for everyone with your stage sizes. Claude makes it yours: it reads what actually held each game back on your PC and tells you exactly what to change — in EveryRig™ and in the game's own settings.

  1. Play a few sessions on the stage EveryRig™ picked. Each session of 2 minutes or more writes a report: frame rate, 1% lows, temperatures and what held the game back.
  2. Click "Help from Claude" in the app's sidebar. It saves one zip on your desktop: hardware scan, PC check, your profiles, session reports and each game's own settings files. The app sends nothing anywhere — you decide what to upload.
  3. Go to claude.ai (the free plan works), attach the zip and say what you want: "MSFS stutters in VR", "can I push the GPU further?", "best settings for my rig".
  4. Apply one change at a time. Claude names the exact in-game settings to change and gives you any profile edits (Edit profiles → paste → save → Reload). Play a few sessions before the next step.

What you can ask Claude (free)